Despite the fact that catalogs the App Store and Mac App Store have always existed independently from each other due to the large difference in creating mobile and desktop apps, Apple decided to allow developers to sell software for all your platforms at once, says on the official website of the company. This possibility will be starting today. This means that users pay for only one version of an application, for example, iOS will automatically get access to versions for macOS, watchOS and tvOS, if any. So I understand the ecosystem.
In fact, his desire to unify the purchase to directories Apple announced back in February, promising to introduce this practice in March. All waited, that she will be part of the 13.4 iOS, however iOS has absolutely nothing to do with it. In order to establish the simultaneous sale of the same application but for different operating systems, developers need just to configure the universal purchase in the App Store, Connect and give them a common identifier in the Xcode development environment is 11.4, which is likely to be released tonight.
Why you need a common purchase for iOS and Mac
It is obvious that the combination of purchases aimed at the development and further popularization initiatives Mac Catalyst. Despite this, it is not mandatory for developers who may wish to standardize the application and in-app purchases. This can allow users to save a bad purchased the software, not forcing them to buy the same product – albeit for different platforms, several times, especially as hardly anyone uses only one Apple device, and usually combines them into a single ecosystem.
Mac Catalyst – a project of unification of applications for iPadOS and macOS. As conceived by Apple, the environment in which they work has become very similar, and therefore encouraged developers to start producing generic versions of their programs to run on the iPad and on the Mac, using special tools for porting. To show an example, Apple moved to Mac Recorder, Stocks, Home and news. However, the developers decided to do the same, faced many difficulties and had, in fact, to develop the application from scratch.
Why is the total purchases will not fly
Personally I find it hard to imagine that the developers, who yesterday were selling the same app for iOS, macOS, watchOS and tvOS individually and received money from each version, suddenly decide to deprive themselves of the greater part of the income and start to play benefactors. After all, it’s not even greed, and labor costs, since the process of creating applications for iOS and macOS has practically nothing in common, except perhaps that the environment in which is developing. Developers not only have to study the interface and the principle of management again, but also to draw a new design, not to mention such trifles as debugging and testing.
Future without browsers. As Project Catalyst to change our work with a Mac
Generally Mac Catalyst is a rather controversial initiative, whose implementation, in my opinion, it is impossible in the conditions of the present market. Still, for developers the App Store is the first platform to earn money and they do not intend to engage in its development to their own detriment. In the end, they pay Apple a Commission in the amount of from 15 to 30% from each completed transaction, which, logically, should go on maintenance, promotion and improvement of the catalog. However, now in Cupertino, in fact, I suggest developers to give up part of his earnings in favor of the implementation incomprehensible principles.
Editor blackget.com Renat Grishin thinks differently:
First, there are very many app purchase on one device triggers an automatic download to all supported, which allows to significantly increase the coverage. This is especially important if the application, for example, is advertising. More coverage — more revenue. Secondly, applications which are initially distributed for free, but work by subscription and there are now quite a lot — also in the win. After all, iPhone subscription can not buy, and Mac — buy. But there are still games with in-app purchases: play yourself on the mobile — spend the money, then transplanted in the computer, and your favorite game is already installed — spent here. In fact, Apple aims to increase the number of devices on which the downloaded application. And as monetize, the developer may have come up with myself, especially because of the ways to do it quite a lot.